Vietnam Disputed Zone mech 2169 A.D. A limited series of 2.
This is my first series figure, Blockhead VDZ 2169, I am only making 2 of these in this configuration.
-Body is a Coo Models, scribed, rebuilt and pro-painted, weathered and chipped. All the work is hand-painted, no sponge technique.
Includes: Body, neck, Blockhead mech head, articulated ball-join hands, tailored flak jacket, pants, pegged boots, M16-50.cal with either 2 magazines or just the helical drum. .50 bandoleer, 3 grenades.
Each part is engineered by me except the pants. Each part is perfectly sanded, base coated, sanded, final color coat and multiple layers of texture techniques. Mostly painted in Vallejo and Atom acrylics, oils and both varnish and laquere clear coats. It takes 14 days of work to build, tailor and paint each figure.
The base clothing starts off generic, and the clothing alone takes 3 days. Every part of this figure is painted. From hand painting to airbrush to oils, to weathering techniques. Head, neck are ball-jointed at head and neck joint with 360 rotation. The rifle, magazines/drum and hand are both ABS and Resin, FDM and SLA. I poor my heart in these from the prep, to painting to weathering and painting the clothing. I am attempting to create a durable item, yet an art item, and still an action figure with a robust, solid construction.
The drum and magazines are alone a process to replicate anodized alloy as with 1960's era aluminum magazines. The drum alone takes 8 hours to paint in various layers.
They are a pile of work, there is 10 types of olive drab, from the bottle and hand mixed and layers of tones and shades to give depth.
Hit me up to know more. Thank you for looking.
This is my first series figure, Blockhead VDZ 2169, I am only making 2 of these in this configuration.
-Body is a Coo Models, scribed, rebuilt and pro-painted, weathered and chipped. All the work is hand-painted, no sponge technique.
Includes: Body, neck, Blockhead mech head, articulated ball-join hands, tailored flak jacket, pants, pegged boots, M16-50.cal with either 2 magazines or just the helical drum. .50 bandoleer, 3 grenades.
Each part is engineered by me except the pants. Each part is perfectly sanded, base coated, sanded, final color coat and multiple layers of texture techniques. Mostly painted in Vallejo and Atom acrylics, oils and both varnish and laquere clear coats. It takes 14 days of work to build, tailor and paint each figure.
The base clothing starts off generic, and the clothing alone takes 3 days. Every part of this figure is painted. From hand painting to airbrush to oils, to weathering techniques. Head, neck are ball-jointed at head and neck joint with 360 rotation. The rifle, magazines/drum and hand are both ABS and Resin, FDM and SLA. I poor my heart in these from the prep, to painting to weathering and painting the clothing. I am attempting to create a durable item, yet an art item, and still an action figure with a robust, solid construction.
The drum and magazines are alone a process to replicate anodized alloy as with 1960's era aluminum magazines. The drum alone takes 8 hours to paint in various layers.
They are a pile of work, there is 10 types of olive drab, from the bottle and hand mixed and layers of tones and shades to give depth.
Hit me up to know more. Thank you for looking.