(Science) Fiction, Fantasy, & Adventure Resident Evil 6 Chris Redfield & BSAA Team

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Thread: Resident Evil 6 Chris Redfield & BSAA Team

  1. #1
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    Lightbulb Resident Evil 6 Chris Redfield & BSAA Team



    Chris Redfield is a player character and the lead protagonist from Capcom's Resident Evil series. This figure is based on RE6, the latest release of the game series. I was attracted to the game due to the use of Hong Kong as the background of the game scene. I was amazed by the details and the accuracy of the HK scene settings. The game research and modeling teams have definitely done a great job here.

    http://en.wikipedia.org/wiki/Resident_Evil_6

    This is the game reference of Chris Redfield. Compared to the previous release, Chris looks older and more fat:


    Photoshop CG
    The following CG's are based on the game scene of the game. All the background images used are from Hong Kong with some of them are from the Kowloon Walled City, which doesn't exist any more.











    The Figures

    Chris Redfield
    Head: HT Chris Redfield modified & repainted
    Body: HT Barney Ross
    T-shirt: Unknown
    Pants: DML SDU
    Boots: HT Barney Ross
    Vest & Accessories: I cannot really recall where the parts are coming from. Some are modified to match the game setting better.
    BSAA Patch: Printed to a special paper and then use a pressing iron to transfer the image to a cloth




    BSAA Team Member
    Head: DML
    Body: DML
    BDU: BBI
    Pants: DML SDU
    Helmet: VeryHot
    Goggles: VeryHot
    Vest: HT
    Other Accessories: Mixed sources. Cannot recall exactly where they are coming from.


    Head Customization
    I used HT Chris Redfield head as the base. I used sculpey to sculpt the hair style to match the appearance in RE6.
    1) The HT head before customization
    2) Removed the original hair sculpting
    3) Sculpted new hair style with Sculpey
    4) Initial painting of eyes
    5) The eyes are done
    6) Wounds, dirt and beard details were added
    7) Sculpting of ear piece
    8) Ear piece painting was done
    9) Sweating effect was added with the use of clear gloss paint




    More CG's




    Thanks for watching! I hope you enjoyed my work. All comments are welcome!

    Part 2: Piers Nivans has been posted here:
    https://www.onesixthwarriors.com/foru...d-version.html
    Last edited by mgbb; 07-06-2013 at 08:55.

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  3. #2
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    Re: Resident Evil 6 Chris Redfield & BSAA Team

    Wow! Great job.
    With the sculpey, how do you get it to harden?
    Thanks.

  4. #3
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    Re: Resident Evil 6 Chris Redfield & BSAA Team

    Always a joy to see your work, bro. Seamless and Great. The Barney Ross body looks huge and prefect for the character. Great Work!

    AFM

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  6. #4
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    Re: Resident Evil 6 Chris Redfield & BSAA Team

    Nicely done, especially the head!

  7. #5
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    Re: Resident Evil 6 Chris Redfield & BSAA Team

    Quote Originally Posted by Batman007 View Post
    Wow! Great job.
    With the sculpey, how do you get it to harden?
    Thanks.
    I put the head into boiling water for 4~5 mins.

  8. #6
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    Re: Resident Evil 6 Chris Redfield & BSAA Team

    mgbb you is the strongest

  9. #7
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    Re: Resident Evil 6 Chris Redfield & BSAA Team

    Excellent job!!

  10. #8
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    Re: Resident Evil 6 Chris Redfield & BSAA Team

    Really amazing work. The best Chris ever!!

  11. #9
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    Re: Resident Evil 6 Chris Redfield & BSAA Team

    Awesome work!! Always a fan of your work MGBB. I loved the game. I wish HT would make some figures.

    Have you thought about using the HT RE5 Chris BSAA T-shirt? It's still inaccurate but it may bring it closer to Chris in the game!

  12. #10
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    Re: Resident Evil 6 Chris Redfield & BSAA Team

    Very nice!

  13. #11
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    Re: Resident Evil 6 Chris Redfield & BSAA Team

    Absolutely beautiful work!

  14. #12
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    Thumbs up Re: Resident Evil 6 Chris Redfield & BSAA Team

    Fantastic work!!!

  15. #13
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    Re: Resident Evil 6 Chris Redfield & BSAA Team

    always a pleasure to go through your presentations. love the wound and sweat effect.

  16. #14
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    Re: Resident Evil 6 Chris Redfield & BSAA Team

    Fantastic job
    well done

  17. #15
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    Re: Resident Evil 6 Chris Redfield & BSAA Team

    This I like. The hair modification and the eye shift really is seamless, my friend.

    Excellent!

  18. #16
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    Re: Resident Evil 6 Chris Redfield & BSAA Team

    This is really well done, I never liked the stock head but it looks great after your mod. The game doesn't seem to be well received, but that's another debate.

  19. #17
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    Re: Resident Evil 6 Chris Redfield & BSAA Team

    Wow! Really amazing work, though I suppose I shouldn't be surprised by that based on your body of work so far.

  20. #18
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    Re: Resident Evil 6 Chris Redfield & BSAA Team

    HT really needs to hire you as their concept artist/designer! Fantastic work as always!

  21. #19
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    Re: Resident Evil 6 Chris Redfield & BSAA Team

    The head sculpt...... wow I thought the HT was good..... but your is awesome.

    What a great figure.

    that's a lot of thumbs man.

  22. #20
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    Re: Resident Evil 6 Chris Redfield & BSAA Team

    so cool~
    你改到咁真係好勁....

  23. #21
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    Re: Resident Evil 6 Chris Redfield & BSAA Team

    Really thanks everyone for your support!


    Quote Originally Posted by Shakey. View Post
    Have you thought about using the HT RE5 Chris BSAA T-shirt? It's still inaccurate but it may bring it closer to Chris in the game!
    Yes, I know the T-shirt is not perfect here. Yes I did think about getting the BSAA T-shirt but it costs too much.

  24. #22
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    Re: Resident Evil 6 Chris Redfield & BSAA Team

    Quote Originally Posted by Valken View Post
    HT really needs to hire you as their concept artist/designer! Fantastic work as always!
    I am flattered. But I hope my work can give HT some new product idea. It would be nice if they can produce the RE6 series characters.

  25. #23
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    Re: Resident Evil 6 Chris Redfield & BSAA Team

    Wow, this is AAA grade stuff... But as much time and effort put in to the facial details, I like the dude in the mask more... keep up the great work!

  26. #24
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    Re: Resident Evil 6 Chris Redfield & BSAA Team

    The background is perfect. Just like the game. The attention to the detail is impressive.

  27. #25
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    Re: Resident Evil 6 Chris Redfield & BSAA Team

    damn Im def liking this

  28. #26
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    Re: Resident Evil 6 Chris Redfield & BSAA Team

    So awesome.

  29. #27
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    Re: Resident Evil 6 Chris Redfield & BSAA Team

    This is just so stunning! Wow amazing work done here. Kudos!

  30. #28
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    Re: Resident Evil 6 Chris Redfield & BSAA Team

    WOW! that's an awesome custom! Looks really nice! May I ask if you bake the sculpey after sculpting on the head sculpt?


  31. #29
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    Re: Resident Evil 6 Chris Redfield & BSAA Team

    fantastic would be a major understatement, wonderful work man

  32. #30
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    Re: Resident Evil 6 Chris Redfield & BSAA Team

    Quote Originally Posted by rovot View Post
    WOW! that's an awesome custom! Looks really nice! May I ask if you bake the sculpey after sculpting on the head sculpt?
    After sculpting, I put the head into boiling water for 4~5 mins to harden it.

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