ok, does anyone have any tips for making realistic water ( river, muddy/murky) on a flat surface dio base? i need an appearance of depth without actually pouring any appreciable depth of 'water'.
the diorama is going to be of a single figure standing about knee-deep in a river and peering thru a gap in a reed bank. i already am prepared to cut off the figure's legs a bit below the knees and drill holes for the stumps in the foam of the base. i have some ideas of using acrylic medium ( lots of layers) with murky washes every 3 or 4 layers, and future floor polish for the final gloss coat. i guess what i am looking for is any tips or refinements to this technique, also what is a good base material to use on top of the bare foam and under the layers of acrylic. also how best to make ripples an current lines, but subtle and realistic.
any help would be appreciated, this is the most ambitious project i've undertaken in 1/6 or any kind of modeling for that matter. i think i have the basic concept, but any help on the particulars would be great!