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Thread: COOMODEL:1/6 Body simulation skeleton research and development

  1. #1
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    COOMODEL:1/6 Body simulation skeleton research and development

    1:6 COOMODEL 人體仿真骨架素體研發中(超可动)
    正在進一步完善中,既将公佈更完美的正式圖片

    1:6 COOMODEL body simulation skeleton research and development
    Being further refined since the announcement of a more perfect formal pictures.



  2. #2
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    Re: COOMODEL:1/6 Body simulation skeleton research and development

    Nice!

  3. #3
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    Re: COOMODEL:1/6 Body simulation skeleton research and development

    Finally! Its hard to find a full 1:6 skeleton. I'll probably pick up a few these, some for dioramas and others just to have fun with

    http://macvsog.yuku.com/directory
    28 days, 6 hours, 42 minutes, and 12 seconds

  4. #4
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    Re: COOMODEL:1/6 Body simulation skeleton research and development

    If it came with a range of interchangeable hands it'd be cool.

    CHEERS!

  5. #5
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    Re: COOMODEL:1/6 Body simulation skeleton research and development

    Quote Originally Posted by rogerbee View Post
    If it came with a range of interchangeable hands it'd be cool.

    CHEERS!
    If the hands could hold swords, guns, etc it would be waaay cool!
    And be poseable AND able to stand up!
    It's a fabulous time to be collecting in 1/6th scale!

  6. #6
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    Re: COOMODEL:1/6 Body simulation skeleton research and development

    Quote Originally Posted by Sixth Scale View Post
    If the hands could hold swords, guns, etc it would be waaay cool!
    And be poseable AND able to stand up!
    My 1st thoughts were, " Jason and the Argonauts" Stand two or three of these next to Perseus and there ya go... ;0)
    " Take care of Business, Or the Business will take care of you.. "

  7. #7
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    Re: COOMODEL:1/6 Body simulation skeleton research and development

    I was thinking more "Evil Dead - Army of Darkness".

    [ame]http://www.youtube.com/watch?v=re0yOujaBoM&feature=related[/ame]

  8. #8
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    Re: COOMODEL:1/6 Body simulation skeleton research and development

    Quote Originally Posted by blackops4free View Post
    My 1st thoughts were, " Jason and the Argonauts" Stand two or three of these next to Perseus and there ya go... ;0)
    Yup! Me too!
    It's a fabulous time to be collecting in 1/6th scale!

  9. #9
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    Re: COOMODEL:1/6 Body simulation skeleton research and development

    Quote Originally Posted by Sixth Scale View Post
    Yup! Me too!
    Especially if you can get them to hold a sword... That was a wild scene. Jason battling skeletons, Cool movie period. So are these able to stand or do ya hang'em lay'em in a coffin what??? I mean I see it standing in the pic but I'm wondering if its poseable
    " Take care of Business, Or the Business will take care of you.. "

  10. #10
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    Re: COOMODEL:1/6 Body simulation skeleton research and development

    Hold on a second guys, isn't COOModels the one that measures 1/6 scale as 1/5 scale?

  11. #11
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    Re: COOMODEL:1/6 Body simulation skeleton research and development

    Just looking at the skeleton next to the figure in the pics above, adding muscle and fat and skin would make this guy pretty big. Not that that's a bad thing, or impossible, or even 1/5th, but that's a pretty tall skeleton for your average 5'10-6' human male.

  12. #12
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    Re: COOMODEL:1/6 Body simulation skeleton research and development

    Quote Originally Posted by blackops4free View Post
    Especially if you can get them to hold a sword... That was a wild scene. Jason battling skeletons, Cool movie period. So are these able to stand or do ya hang'em lay'em in a coffin what??? I mean I see it standing in the pic but I'm wondering if its poseable
    Yes, yes! Exact scene I was thinking of! It would be ohhhh so awesome if they will work out!!!
    It's a fabulous time to be collecting in 1/6th scale!

  13. #13
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    Re: COOMODEL:1/6 Body simulation skeleton research and development

    Are they coming with the sculpts they posted earlier, or will they be sold seperately? Enquiring minds want to know.

    Even if they don't stand well, you could reinforce the joints with some wire.

    What was the name of the company that offered the Sinbad figure, and skeleton companion figure? ..... Found it .... Go Hero Skeleton is a bit different. Just like the Harryhausen ones. They were a bit pricey if I remember correctly.

  14. #14
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    Re: COOMODEL:1/6 Body simulation skeleton research and development

    I love me some 1:6 skeletons, I have a few of the go hero ones and one of those model kits too, I will get one of these for sure, any word on price point?

  15. #15
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    Re: COOMODEL:1/6 Body simulation skeleton research and development

    Get a Jedi robe / cape and you can make the boatman from Clash of the Titans.
    Go 1 down to advance 2 up
    Red6

  16. #16
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    Re: COOMODEL:1/6 Body simulation skeleton research and development

    Plus the go hero skeletons glow in the dark.

  17. #17
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    Re: COOMODEL:1/6 Body simulation skeleton research and development

    Errm... No. Even with those ridiculous eyes removed, the skeleton looks wrong - the ribcage is too thick and the last two ribs join the chest bone, which they don't do IRL. The spine is too wide and everything looks too plaything-like.

    I bought the skeleton model from troitskaya28 here on OSW (yet to be assembled though) and it looks MUCH better.

  18. #18
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    Re: COOMODEL:1/6 Body simulation skeleton research and development

    Quote Originally Posted by JokersWarPig View Post
    Finally! Its hard to find a full 1:6 skeleton. I'll probably pick up a few these, some for dioramas and others just to have fun with
    very nice, however this makes the fattelhttp://www.fattel.org/16-scale-skeleton.html

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COOMODEL:1/6  Body simulation skeleton research and development
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